Here’s a brief presentation on the considerations put into designing this instructional unit: …and here’s what it looks like on paper. Advertisements
Analysis of existing literature on Second Life in education has been synthesized with the researcher’s current experiences using Second Life during a graduate course at Florida Gulf Coast University.
Merely transitioning traditional instructional materials to a digital format is likely to be a costly move that will yield little benefit. The decision to augment a curriculum with eLearning technologies […]
“…it is imperative to ensure that virtual learning experiences mirror the real environment as precisely as possible.”
In a presentation on mobile learning technologies late last year, Cailin Pitcher from Citrix stated, “Education is at a tipping point.” (Studio B Productions, 2013). The prominent statement was that […]
As libraries continue to merge with computer labs to actuate the whole brain in learning commons, we see an ongoing need to purposefully incorporate technologies to augment the process. […]
Consequence remediation is a value element of interactive instruction. To provide an environment for consequence remediation, the educator may design a lesson much like a theatrical production. Kenny and Worth […]
For FGCU EME6465. January 2014. Not referenced. FYI: All this italicized stuff is me commenting on my own paper. Is that like talking to yourself? What is U-learning? Simplified, ubiquitous […]