Here’s a brief presentation on the considerations put into designing this instructional unit: …and here’s what it looks like on paper. Advertisements
The purpose of this research was to determine advantages, challenges, and limitations of smart glasses as an educational technology. The researcher synthesized the findings of an extensive scholarly literature review, observation of smart glasses use in a K-12 classroom, and discussions with educators who were both supportive and unsupportive of the technology.
Salient advantages attributable to smart glasses had a common theme of improved classroom
productivity. This relied on application software appropriate for the specific learning environment and thorough familiarity with the technology. Cost, privacy concerns, and lack of
professional development were noted to be significant barriers hindering innovative
opportunities for smart glasses in education, including development of application software to promote 21st century skills.
Analysis of existing literature on Second Life in education has been synthesized with the researcher’s current experiences using Second Life during a graduate course at Florida Gulf Coast University.
Proving Grounds clearly is effective in motivating and promoting social interaction, but the exclusive focus of this evaluation is the value of using this game for instruction.
Merely transitioning traditional instructional materials to a digital format is likely to be a costly move that will yield little benefit. The decision to augment a curriculum with eLearning technologies […]
“…it is imperative to ensure that virtual learning experiences mirror the real environment as precisely as possible.”
There continues to be a difference in opinion regarding the similarities and differences in curriculum design and instructional design. In this reflection, I pontificate that they are independent and intertwined. Applied effectively, the result is edutainment for 21st century education.
Ideas on story Story has tremendous power in any discipline that requires information transfer to a human being. Beyond merely narrative, a well-crafted story has the ability to capture one’s […]
Media (technology, digital media,etc) definitely affects a story’s interpretation, its content, and its construct, but these effects are not necessarily parallel to one another. Media affects the interpretation of story […]
In a presentation on mobile learning technologies late last year, Cailin Pitcher from Citrix stated, “Education is at a tipping point.” (Studio B Productions, 2013). The prominent statement was that […]