Proving Grounds clearly is effective in motivating and promoting social interaction, but the exclusive focus of this evaluation is the value of using this game for instruction.
Merely transitioning traditional instructional materials to a digital format is likely to be a costly move that will yield little benefit. The decision to augment a curriculum with eLearning technologies […]
“…it is imperative to ensure that virtual learning experiences mirror the real environment as precisely as possible.”
Media (technology, digital media,etc) definitely affects a story’s interpretation, its content, and its construct, but these effects are not necessarily parallel to one another. Media affects the interpretation of story […]
After referencing several media items relating to ubiquitous learning (uLearning), I reflect on the following points related to instructional design (included below as headers). How much of this do I […]
In a presentation on mobile learning technologies late last year, Cailin Pitcher from Citrix stated, “Education is at a tipping point.” (Studio B Productions, 2013). The prominent statement was that […]
As libraries continue to merge with computer labs to actuate the whole brain in learning commons, we see an ongoing need to purposefully incorporate technologies to augment the process. […]