Here’s a brief presentation on the considerations put into designing this instructional unit: …and here’s what it looks like on paper. Advertisements
Analysis of existing literature on Second Life in education has been synthesized with the researcher’s current experiences using Second Life during a graduate course at Florida Gulf Coast University.
Proving Grounds clearly is effective in motivating and promoting social interaction, but the exclusive focus of this evaluation is the value of using this game for instruction.
Merely transitioning traditional instructional materials to a digital format is likely to be a costly move that will yield little benefit. The decision to augment a curriculum with eLearning technologies […]
“…it is imperative to ensure that virtual learning experiences mirror the real environment as precisely as possible.”
There continues to be a difference in opinion regarding the similarities and differences in curriculum design and instructional design. In this reflection, I pontificate that they are independent and intertwined. Applied effectively, the result is edutainment for 21st century education.
Ideas on story Story has tremendous power in any discipline that requires information transfer to a human being. Beyond merely narrative, a well-crafted story has the ability to capture one’s […]
Media (technology, digital media,etc) definitely affects a story’s interpretation, its content, and its construct, but these effects are not necessarily parallel to one another. Media affects the interpretation of story […]
After referencing several media items relating to ubiquitous learning (uLearning), I reflect on the following points related to instructional design (included below as headers). How much of this do I […]
In his 2013 article, entitled How a Radical New Teaching Method Could Unleash a New Generation of Geniuses, Joshua Davis reveals that teacher Sergio Juárez Correa from José Urbina López Primary […]